With the sketch finalized, I did something I don't usually do—I dove into color early.
Normally, I save that for later in the process, but this time I wanted to find the right mood from the start.
I noticed that many of the Renaissance visuals I had researched were rich with reds, yellows, blues, and greens—so I decided to follow that palette.
With my sketch locked on the layer above, I started building vector shapes. I rely on basic forms—squares, circles, ellipses—and pull points where I need them.
My rule of thumb? Use as few points as possible. The fewer vertices a shape has, the cleaner and more controllable it is.
Those bezier handles are magic—they help me create smooth, fluid curves with ease.
I also build my shapes in separate pieces. Even though I know this won't be animated, working this way gives me extra control when adjusting placement.
The sketch is never set in stone—I often find myself refining the original composition as I render the final shapes.

Clean up sketch

coloring & Shape building in adobe illustrator